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Devlog
Week 6- Cards!
September 29, 2023
by
RyLeonha
1) “Your rules actually do not have to cover all possible cases, if covering those cases would add too much to the length of the rules”( James Ernest, Writing Effective Rules: page 6, Brevity) Thi...
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Week 4- Sports Breakdown
September 15, 2023
by
RyLeonha
In the video "Making it Matter: Lessons from Real Sports" (MInute 6:26) he brings up a very interesting point. He was saying that in sports when we break them down the players are actually characters...
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Week 2- Folk Fun!
September 08, 2023
by
RyLeonha
To start I wanted to look at this quote from Macklin and Sharp " That is why the iterative game design process —involving conceptualizing, prototyping, testing, and evaluating—is so importan t." (...
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Week 3- Designing for a game
September 08, 2023
by
RyLeonha
“The less directly we control our role in a game, the more story cues help us make sense of what happens and how well we are advancing the story .” (Macklin and Sharp chapter 2, storytelling) This...
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Week 1- What's this class?
August 25, 2023
by
RyLeonha
I have one year left at Texas Tech to complete my bachelor of science and I am not going to lie When I saw the class I thought it was designing for theater. I was pleasantly surprised to find out abou...
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